Rules laboratory

Spell Test Arena

Every cast uses the production targeting and deterministic combat rules.

ConcentrationNoneSpell slots ∞ · Save DC 17 · Attack +9
Latest resolutionReady for a cast

Open Spells, inspect a rule, then choose targets on the grid.

Arcanist Prime72/72 HPNo conditionsWounded Ally24/45 HPNo conditionsPoisoned Ally45/45 HPPoisonedCluster Dummy A120/120 HPNo conditionsCluster Dummy B 2120/120 HPNo conditionsCluster Dummy C 3120/120 HPNo conditionsCluster Dummy D 4120/120 HPNo conditionsFire-Resistant Dummy 5120/120 HPNo conditionsInvisible Dummy 6120/120 HPInvisible
Round 1 · Calibration Grid

Arcanist Prime

Your turn

ActionBonusMove 30′Reaction
21Arcanist Primeparty17Cluster Dummy C 3enemy12Wounded Allyparty7Cluster Dummy Aenemy7Poisoned Allyparty5Cluster Dummy B 2enemy5Cluster Dummy D 4enemy3Fire-Resistant Dummy 5enemy2Invisible Dummy 6enemy
Tactical map · 5-foot squares

The Calibration Grid

AREA TARGETCLUSTERArea target clusterArcanist Prime · 72/72 HPWounded Ally · 24/45 HPPoisoned: An active combat condition.Poisoned Ally · 45/45 HP · Conditions: Poisoned — An active combat condition.Cluster Dummy A · UnhurtCluster Dummy B 2 · UnhurtCluster Dummy C 3 · UnhurtCluster Dummy D 4 · UnhurtFire-Resistant Dummy 5 · UnhurtInvisible: Cannot be seen without magic or a special sense. Attacks have Advantage, and attacks against the creature have Disadvantage.Invisible Dummy 6 · Unhurt · Conditions: Invisible — Cannot be seen without magic or a special sense. Attacks have Advantage, and attacks against the creature have Disadvantage.
CharacterCreatureMonsterEnemy

Movement is unavailable while another combat decision is pending.

Combat log 0 committed turns

No combat turn has resolved yet.